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  1. #1
    6,000rpm (Max Torque) Monster's Avatar
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    Wrecking Monster DA6

    Hey Ive been working on this DA6 for just over a year now and thought I should start a thread to let people know what Ive done.

    Its a 89 DA6 I got of some surfer dude for $2000 stock standard. When I got it it had no vtec. A quick oil change fixed that.
    To bring you all up2 spec Ill list what Ive done up2 now.
    By the way most of the shit on my car Ive made cos Im a fabricator welder and if I can make it I will. you will see in some of the photos.

    B16a gen1, custom airbox, 60mm throttlebody, portpolished the runners in intake manifold and opened up intake, custom 3'' stainless intake pipe, K&N xstream filter, strut brace,weld brace behind bumper, 45mm thich alloy civic radiator, vtec prelude front brake upgrade with bedix ultimate pads, daiyama coilovers, custom 2 1/4 inch exhaust straight under fuel tank low as fuck, custom c-pillar brace custom rear strut brace and a brace in back of boot like type Rs have, chipped ecu, cam fc, and custom alloy pannels in dash, type R shifter and knob, battery in boot, no A/C no heater, realy not much of fuck all. Stripped all the weight I could find. Racetech 4000 seat, momo 4 point cam lock harness, toyo r881 205 55 r15, Im sure there are more things Ive forgoten. Aw yeh and seem welding.

    Im not sure how to load up the big photos so just bear with me till i figure it out.
    Attached Images Attached Images
    Last edited by Monster; 27th January 2012 at 04:43 PM.
    Christchurch 6.3 Quake. Way worse then the big one!

  2. #2
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    few more photos
    Attached Images Attached Images
    Christchurch 6.3 Quake. Way worse then the big one!

  3. #3
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Thats my b18cR hybrid Im building and got a LSD for it aswell.
    Attached Images Attached Images
    Christchurch 6.3 Quake. Way worse then the big one!

  4. #4
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    More pixs of SIMM09, Aw yeah I did foget some thing Jun 3.8kg chrome molly flywheel, that mad a big differance, made teg rev up way faster.
    Attached Images Attached Images
    Christchurch 6.3 Quake. Way worse then the big one!

  5. #5
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    On last count I think it worked out at 910kgs, but I have done all the braces and metal work so Im not sure of the weight now.
    Christchurch 6.3 Quake. Way worse then the big one!

  6. #6
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    This is when I got it
    Attached Images Attached Images
    Christchurch 6.3 Quake. Way worse then the big one!

  7. #7
    5,000rpm (VTEC Power!) IVTECU's Avatar
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    Re: Monsters DA6 track/street build

    Looks good mate (now...lol) Looks like you've done a fair bit to it

    What other plans you got in the pipeline?
    Past & present: D15B,D16A,ZC,B16A,B18CR 96 & 98,B20A,B20B,H22AR,K24A

  8. #8
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Wana put my lsd in for next trackday and finish of the B18CR hybrid Ive got and slap that in. Wana get round to caging it, Its pretty much a never ending project and just keeps evolving into new ideas.
    Christchurch 6.3 Quake. Way worse then the big one!

  9. #9
    5,000rpm (VTEC Power!) IVTECU's Avatar
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    Re: Monsters DA6 track/street build

    Sounds cool, good luck with the rest of the build
    Past & present: D15B,D16A,ZC,B16A,B18CR 96 & 98,B20A,B20B,H22AR,K24A

  10. #10
    5,000rpm (VTEC Power!) spooner's Avatar
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    Re: Monsters DA6 track/street build

    Hey man is looking really good. Was really impressed how it went at simm
    Spooner's DC2R Build Thread

  11. #11
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    Re: Monsters DA6 track/street build

    need a carbon fibre bonnet to cut the weight?
    We build your dream car:www.speedfactory.co.nz

  12. #12
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by spooner View Post
    Hey man is looking really good. Was really impressed how it went at simm
    Hey man thanks, yeh I was happy how it went apart from the bad wheel spin out of corners, so Im hoping to get my new lsd in by next trackday.

    ---
    Added at 10:03 PM, Previous post was at 10:02 PM
    ---


    Quote Originally Posted by hare View Post
    need a carbon fibre bonnet to cut the weight?
    Would be nice ah, what they worth.
    Christchurch 6.3 Quake. Way worse then the big one!

  13. #13
    6,000rpm (Max Torque) bOOd's Avatar
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    Re: Monsters DA6 track/street build

    Looks like an awsome car man Should be pretty darn quick when you get the b18cr in there Anything special being done to the engine?
    Same Old

  14. #14
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by bOOd View Post
    Looks like an awsome car man Should be pretty darn quick when you get the b18cr in there Anything special being done to the engine?
    Just been fully rebuilt and has CTR pistons and polished ports.
    Christchurch 6.3 Quake. Way worse then the big one!

  15. #15
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    This Flywheel I got from 41 automotive. Im driving the black da6 to work cos the red gen2 da6 I got for daily drive has shit the dizzy and now the black da6 rev counter has fucked out, so I put a new dash cluster in, that I know works and rev counter still not working. Any ideas.
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    Christchurch 6.3 Quake. Way worse then the big one!

  16. #16
    6,000rpm (Max Torque) bOOd's Avatar
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    Re: Monsters DA6 track/street build

    could it be the speed sensor?
    Same Old

  17. #17
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by bOOd View Post
    could it be the speed sensor?
    I think It could be something with dizzy maybe.
    Christchurch 6.3 Quake. Way worse then the big one!

  18. #18
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Hey anyone know what a half cage is worth.
    Christchurch 6.3 Quake. Way worse then the big one!

  19. #19
    Team NZH: GM SI Ops nykon's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by Monster View Post
    Hey anyone know what a half cage is worth.
    500+gst, more if you want side intrusion beams (advisable).

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  20. #20
    5,000rpm (VTEC Power!) spooner's Avatar
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    Re: Monsters DA6 track/street build

    Try talking to Pete's customs I have had work done there and we have had 2 cages done by him at work and were really good.
    Spooner's DC2R Build Thread

  21. #21
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by spooner View Post
    Try talking to Pete's customs I have had work done there and we have had 2 cages done by him at work and were really good.
    LOL I tig welded up a compressor tank for one of his customers and Pete was stunn mullet how tidy my welds were. Maybe I can get him to bend it up and Ill weld it up. They got to be welded in not bolted ah?
    Christchurch 6.3 Quake. Way worse then the big one!

  22. #22
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    simm09
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    Christchurch 6.3 Quake. Way worse then the big one!

  23. #23
    Team NZH: Order of Merit BWDOWN's Avatar
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    Re: Monsters DA6 track/street build

    If you have 4711 (which I bet you do) you can weld it in yourself afaik

  24. #24
    700rpm (Idle) oldhoon01's Avatar
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    Talking Re: Monsters DA6 track/street build

    most things can be certed without 4711 ive heard cages are no different depends who you know i supose. as for next track day ill see you there and the lancia shall triumph over all (insert evil laugh) or crash trying.
    if it dont go over 10,000 rpm theres somthing wrong with it, my solution add nitrous.

  25. #25
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by oldhoon01 View Post
    most things can be certed without 4711 ive heard cages are no different depends who you know i supose. as for next track day ill see you there and the lancia shall triumph over all (insert evil laugh) or crash trying.
    Do you think the lancia delta will have a chance against my teg Mike. You may get me down the stright, but Ill get you round corners.
    Christchurch 6.3 Quake. Way worse then the big one!

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