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  1. #26
    700rpm (Idle) oldhoon01's Avatar
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    Wink Re: Monsters DA6 track/street build

    cornrers baaaar they for pussies
    if it dont go over 10,000 rpm theres somthing wrong with it, my solution add nitrous.

  2. #27
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    How are corners for pussies. I think corners and late braking are for real men.
    Just cos your Lancia is like a swaying boat round corners.
    Christchurch 6.3 Quake. Way worse then the big one!

  3. #28
    700rpm (Idle) oldhoon01's Avatar
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    Re: Monsters DA6 track/street build

    hey dont get all defensive man the boat like suspension adds to the fun and and it adds to the cornering ability weight transfer anyone? just shittin you man i wana see what the the teg really does i mean ive heard a lot of talk but i havent actually seen it be pushed to its limit yet and i look forward to that. im still working on those semi slicks too.
    if it dont go over 10,000 rpm theres somthing wrong with it, my solution add nitrous.

  4. #29
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Got some new Topgun HT lead for the da6 cos BNT had them on sale for $55 +gst. Got the girlfriend to pick them up and when I tryed fitting them the were 10mm sort in the part that goes on the sparkplug. Had a look at box and it was 86-89 integra. WTF piss me off so went and changed them and he gave me a box of crv leads and said there the same part number. just put them in now and they are 2-3mm sort but seem to work.
    And got myself 8 long wheel studs aswell that are 73mm long, I need about 50mm long so will chop them down. I also put in a water temp gauge and it lights up but it doent show the temp. Im sure its wired up right. Can I test sender with a multi meter? If so how?
    Christchurch 6.3 Quake. Way worse then the big one!

  5. #30
    4,000rpm (Taxi Drag) evilknieval69's Avatar
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    Re: Monsters DA6 track/street build

    check the resistance coming out of the sender whilst slowly heating it up. i think that should work, lol.

    Mint build too man! jealous of the black DA

  6. #31
    700rpm (Idle) oldhoon01's Avatar
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    Re: Monsters DA6 track/street build

    evils right just stick in cup o hot water an stick meter on ohms
    if it dont go over 10,000 rpm theres somthing wrong with it, my solution add nitrous.

  7. #32
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Done that no differance. I dont get it cos when you turn key on the gauge flicks up a wee bit, so it has power. I tryed differnt + and earths and new sender and sender wire. Im stunned mullet
    Christchurch 6.3 Quake. Way worse then the big one!

  8. #33
    Team NZH: GM SI Ops nykon's Avatar
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    Re: Monsters DA6 track/street build

    Ordering EG6 HT leads is your best bet. If you order DA ones they will probably give you the D-series ones, much like ordering EF. DC2 ones don't fit either, which is what I run... but they seem to do the job, and don't pop ot.
    'there is no patch for stupidity.'
    my blog

  9. #34
    700rpm (Idle) oldhoon01's Avatar
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    Re: Monsters DA6 track/street build

    bring it to work bo well figure it out
    if it dont go over 10,000 rpm theres somthing wrong with it, my solution add nitrous.

  10. #35
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by oldhoon01 View Post
    bring it to work bo well figure it out
    Thanks for working it out for me Mike Who would of known that you have to run an earth from sender. I didnt show it on the wiring diagram
    Anyone else been caught out this way?
    Christchurch 6.3 Quake. Way worse then the big one!

  11. #36
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Hey was thinking of welding a 1'' tube 2mm thick wall across the pillar behind front seats maybe 100mm-ish high of the floor, or even one round by where seatbelt mounts are up by the roof. If you know what I mean. Anyone think it might help stiffen up car. Just idea at this stage.
    Christchurch 6.3 Quake. Way worse then the big one!

  12. #37
    7,000rpm (Peak Power) magello's Avatar
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    Re: Monsters DA6 track/street build

    Not an expert but some aftermarket sway bars?

  13. #38
    7,000rpm (Peak Power) ryan540's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by magello View Post
    Not an expert but some aftermarket sway bars?
    what? did you read any of the thread/look at the pics? it already has front and rear...


    looks awesome man, get a cage in that bad boy

  14. #39
    5,000rpm (VTEC Power!) mmmbarp's Avatar
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    Re: Monsters DA6 track/street build

    i like the airbox did you make it?

  15. #40
    Team NZH: COO Horny_Devil's Avatar
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    Re: Monsters DA6 track/street build

    may as well put a half cage in it if your thinking about welding in a bar between the B pillars,
    Quote Originally Posted by permaisuri View Post
    ooh yeah, i read it differently.... sorry, im asian with 4 eyes... shouldve read better....

  16. #41
    700rpm (Idle)
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    Re: Monsters DA6 track/street build

    i have to come have a look sometime this weekend sounds like your done a bit more from last time i seen it.

  17. #42
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by ryan540 View Post
    what? did you read any of the thread/look at the pics? it already has front and rear...


    looks awesome man, get a cage in that bad boy
    Yeh cage is in the plans dude

    ---
    Added at 01:35 PM, Previous post was at 01:35 PM
    ---


    Quote Originally Posted by mmmbarp View Post
    i like the airbox did you make it?
    Yeah mate Ive made everything on my DA6
    Christchurch 6.3 Quake. Way worse then the big one!

  18. #43
    5,000rpm (VTEC Power!) mmmbarp's Avatar
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    Re: Monsters DA6 track/street build

    woah it's nice bro you should make me one, il pay for one?

  19. #44
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by mmmbarp View Post
    woah it's nice bro you should make me one, il pay for one?
    What car is it for?
    Christchurch 6.3 Quake. Way worse then the big one!

  20. #45
    5,000rpm (VTEC Power!) mmmbarp's Avatar
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    Re: Monsters DA6 track/street build

    um will tell you tomorow? I'm hoping to sell my car this w.e ( EF9 ) and getting my old DA6 back. But if I don't sell this w.e then I will just keep the EF9

  21. #46
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Sweet as. If you want one of my airboxs you gota have battery in boot.
    Christchurch 6.3 Quake. Way worse then the big one!

  22. #47
    3,000rpm (Grandma Drag) 2dodge4u's Avatar
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    Re: Monsters DA6 track/street build

    how much 4 an air box? im building a da6 b18cr atm and was wondering wea i cud find the info/instuctions how to change the gearsets from the s80 case to the s1 case can you help me?
    01 honda cr250
    96 323 wagon
    90 323 gt-x

  23. #48
    700rpm (Idle) DA Skunk2's Avatar
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    Re: Monsters DA6 track/street build

    Quote Originally Posted by 2dodge4u View Post
    im building a da6 b18cr atm and was wondering wea i cud find the info/instuctions how to change the gearsets from the s80 case to the s1 case can you help me?
    You need a YS1 case not S1 to switch s80 gears sets into

  24. #49
    6,000rpm (Max Torque) Monster's Avatar
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    Re: Monsters DA6 track/street build

    Yeh dude dats why when I found a ys1 I snapped that bad boy up
    Christchurch 6.3 Quake. Way worse then the big one!

  25. #50
    3,000rpm (Grandma Drag) 2dodge4u's Avatar
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    Re: Monsters DA6 track/street build

    aha so what do they cum out of a crx or civ ef siR?? so unless i have 1 of those im beter off to use the itr 1 and bolt the pump under the dash sumhow? or buy 1 of those converter kits? how much is a ys1 worth?
    01 honda cr250
    96 323 wagon
    90 323 gt-x

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